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Advanced [show]


Theobald Eastoft, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. His black hair is still thick. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. A few years later when the north was not economically sound they moved to his current location. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Shy, Secretive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Theobald Eastoft, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 20 pp.


Social Check DCs


Adelard Sheldon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His hair is short and silver. His amber eyes lackadaisically let the world flow into them.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a criminal king-pin and mafia family His mother took him hunting and taught him how to get in the mind of other creatures. He left for the north, certain he would find work there.

Motivation: He is a bit of a kleptomaniac.

Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record, Nature. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Adelard Sheldon, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)12 (+1) 11 (+0)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Patrick Sutherland, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears tan trousers with green and blue striped suspenders. He wears various colorful collared shirts. His white hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of goblins once and for all.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Greedy, Secretive. Bonds: Enemies, Job. Occupation: Actor

Voice: Pirate accent

Attributes [hide]

Patrick Sutherland, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 700 sp. Violet garnet (200 gp). Brown-green garnet (100 gp).


Social Check DCs


Theodoric Alston, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. His silver hair is styled in orderly dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As long as the job gets done he does not care how it got done.

History: Theodoric was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Cook job and began his own company from there.

Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Job, Military. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Theodoric Alston, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)10 (+0) 16 (+3)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Henry Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy golden hair. He has gleaming, smiling violet eyes.

Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Further expansion of business; and he is wracked by social anxiety

Flaws: Ugly, Insane, Fearful. Bonds: Adventurer, Job. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Henry Hackney, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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