Lewis Lester, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and wears a white vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a white handlebar mustache and slicked back white hair. He has a dull look in his brown eyes.
Personality: Lewis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east to a Brewer, Lewis learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 4 (-3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 500 sp.
Shane Ryley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and wears a green broad hat and green clothes. His brown hair is heavily combed to the left. His thin eyebrows rest above his beady violet eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Shipwright father left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker. Flaws: Ugly, Racist, Disease. Bonds: Adventurer. Occupation: Doctor
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 12 (+1) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Heward Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple grey line shooting up and back down. His blonde hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born the only child of a wealthy merchant. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the east
Ideals: Joker, Gifted, Entrepeneur. Bonds: Attractive. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 cp. Moonstone (20 gp). Sard (20 gp).
Frederick Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky blue painted plate armor. He has moderate length golden hair. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: Frederick was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: He feels that his past leaves him morally obligated to help; and wants to raise his children well
Ideals: Joker, Persistence. Bonds: Family, Military, Criminal record. Occupation: Architect
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 5 (-3) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp. 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.
John Astley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, tan, dusty cloak. His silver hair is cut short with large spiked bangs in the front. His gray eyes are passionate and lively.
Personality: He exudes charisma. He is a tour de force of persuasion. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: John was born in the south. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Nature, Rich. Occupation: Body Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Goblin, Dwarven, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!