Gerard Thackeray, Male Human [Permalink]
Personal [hide]
Description: A 5'2" southern man, he is well dressed, constantly wearing a white suit, green shirt, and blue tie. He keeps his silver hair in a flapper bob. His eyes are a pleasant amber.
Personality: He is mildly Human supremacist, though he does not identify as such. He can't help but pocket interesting objects he comes across
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and doesn't want to be a apothecary and was forced into it by his family
Flaws: Racist, Greedy. Bonds: Criminal record, Poor, Family. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp. Sard (80 gp). Fire opal (900 gp).
Charles Rodney, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His red hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a minor phobia of water and hates getting wet.
History: Charles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 cp.
Bertram Byron, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a tan vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. He has done his best to style his white hair to look like a famous performer. His thin eyebrows rest above his beady green eyes.
Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the west, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his sister; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Immigrant, Nature. Occupation: Animal Trainer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Wymar Gresham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. He wears a wide-brimmed hat to hide his balding. His hazel eyes dart from person to person to random spaces in the air.
Personality: He likes to make people angry or surprised. He plays an instrument quite well.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their son. He worked as a Brewer, and he later adopted a second son.
Motivation: His religion dominates his actions.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Religious, Family. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Kody Kinsley, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey cloak and cross-gartered black stockings, and sports empty pouches on his belt. He has a long chestnut beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a small toy that he constantly fidgets with.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Kody liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants to get laid; and to find somewhere to settle down
Flaws: Ugly, Addict, Mundane. Bonds: Nature, Has a crush. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3100 sp.
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