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Advanced [show]


Theobald Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He carries with him a set of greataxes on his belt, each one with a amber on the hilt. He wears his silver hair up. He has a dull look in his hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Theobald took refuge in the old dungeon and found the beat up greataxe and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Nature, Has a crush, Adventurer, Rich. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Theobald Digby, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Ernest Walpole, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his bow always slung over his shoulder. He carries a battered kukri and tarnished bow as well. His hair is short and silver. His gray eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and to be a stylist again

Ideals: Fighting. Flaws: Insane. Bonds: Religious, Job, Rich. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Walpole, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)15 (+2) 6 (-2)10 (+0)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 8
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Trym Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Persistence, Impeccable, Fighting. Bonds: Attractive, Immigrant. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Trym Ramsey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp. Star rose quartz (70 gp).


Social Check DCs


Diggory Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. He has a long golden beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up sickle and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Expand his business; and to protect his home

Ideals: Gifted. Bonds: Family, Nature, Guardian, Job. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Diggory Hadleigh, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Athletics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Patrick Cotton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Sage and is in decent physical shape. His golden hair is braided into rings. His eyes, though not visible through his cowl, are brown.

Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.

Motivation: Expand his business; and to reunite with his absent mother

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Rich, Family, Job. Occupation: Sage

Voice: Thin and wheezing

Attributes [hide]

Patrick Cotton, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs

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