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NPC Generator

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Advanced [show]


Hunter Atherton, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His black hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.

History: He was raised in a mountains tribe. Cursed with vampirism at a very young age, Hunter has worked very hard to control his curse. He then took over the family business and is one of the better Fisher for hire.

Motivation: Expand his business; and to be a shipwright again

Ideals: Fighting. Flaws: Ugly, Impulsive, Disease. Bonds: Job, Nature. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Hunter Atherton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Geoffrey Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a very tight haircut. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Geoffrey was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Poor, Family, Military. Occupation: Bellfounder

Voice: Posh accent

Attributes [hide]

Geoffrey Pickering, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Branson, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. His silver hair has been sun bleached extensively. His eyes are likewise amber.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Mortician. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: Expand his business; and sabotage a competitor

Ideals: Professionalism. Flaws: Depressed. Bonds: Immigrant, Mentor, Job. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

John Branson, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)7 (-2) 11 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Soames, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears green cloth garments or leather armor. He keeps his long white hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Thomas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He has worked as a Dyer like his father before him.

Motivation: His relatives are trying to arrange a marriage; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic. Bonds: Family, Mentor, Job, Debt. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Thomas Soames, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Anthony Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His green eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 3 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To pay off his debts; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Bonds: Slave, Immigrant, Adventurer, Debt. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Anthony Barclay, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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