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NPC Generator

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Advanced [show]


Trym Kitchur, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a red and green handkerchief worn on his left side. His silver hair is cut jaggedly and amateurishly. His eyes are gray and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Ugly, Depressed, Fearful. Bonds: Job. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Trym Kitchur, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 20000 cp. Carnelian (70 gp). Coral (100 gp).


Social Check DCs


Ernest Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his ceremonial dagger always slung over his shoulder, and carries ceremonial daggers. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ernest's homeland. Ernest decided to take the middle way and become a bodyguard. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Fighting, Disciplined, Philantrophist. Flaws: Insomniac. Bonds: Immigrant. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Hadleigh, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)5 (-3) 14 (+2)12 (+1)
Skills Athletics +2, History -1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anthony Chester, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears black cloth garments or leather armor, he is not a threatening figure. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant violet.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Navigator business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Anthony and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anthony discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anthony fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is unsatisfied with his job; and wants to raise his children well

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Job, Family. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Anthony Chester, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)17 (+3) 12 (+1)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Hematite (6 gp).


Social Check DCs


Peter Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. This brown eyed westerner is not easily forgotten.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He works hard and plays hard.

History: The child of western immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant. Occupation: Soapmaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Peter Hartford, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Golden pearl (60 gp).


Social Check DCs


Norman Marley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Spy uniform, and a wedding ring on his right hand. He has a auburn handlebar mustache and slicked back auburn hair. His amber eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Spy in town.

History: The child of a Shipwright, who enjoyed hunting, Norman was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered north to less war torn lands. He has taken up work as a Spy and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: PTSD. Bonds: Job, In love, Nature. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Norman Marley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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