Wymar Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He carries a battered warhammer and tarnished lance as well. His head has been shaved. His blue eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Wymar was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 10 years.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Job, Poor. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 1 Half-Plate.
Everard Ansley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Everard was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Criminal record, Job. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 1 Banded mail. 1 Chain shirt. 1 Breastplate.
Adam Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and carries tridents. He has done his best to style his auburn hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Soapmaker first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.
History: He was born at the edge of vast island. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Soapmaker.
Motivation: He is unsatisfied with his job; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Nature, Poor. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Aldous Berkeley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His green eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aldous took refuge in the large cave and found the beat up rapier and armor he uses now. Some 3 years later his spouse died after the birth of his son. Heartbroken, Aldous never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To clean up the streets; and wishes to resurrect an old love
Ideals: Fighting, Philantrophist. Bonds: Nature, In love, Guardian. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Richard Brent, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he sports grey clothing, slightly heavier than average wear. His hair is white and curly. His brown unseeing eyes seem to look past you.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of a Shipwright, who enjoyed hunting, Richard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Richard took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Nature. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
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