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NPC Generator

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Advanced [show]


Wymar Camden, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a violet armored body suit, with a simple green line shooting up and back down. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny aquamarine earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a ruthless business man, a trait he acquired from his father.

History: Wymar hails from a village terrorized by giants. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep.

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Rich, Enemies. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Wymar Camden, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)16 (+3) 10 (+0)14 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Drogo Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears yellow trousers with grey and brown striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears his black hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.

History: He was born in the south. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Fearful. Bonds: Attractive, Military, Immigrant. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Drogo Anderton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2300 sp.


Social Check DCs


Trym Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt with thin black vertical stripes and brown pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He pushes his goals aggressively. He is also a coward if confronted.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels threatened by others.

Flaws: Fearful, Mundane. Bonds: Attractive, Guardian. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Trym Rutland, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Simon Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear grey clothing when he does not wear armor. His brown hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is harsh and unforgiving.

History: Born in the north his family was never financially stable. Simon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Simon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has comitted a past crime that haunts him to this day; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Poor, Family. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Simon Myerscough, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Everard Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He typically wears a sleeveless long coat of deep red leather and dull violet iron scale mail. His hair is blonde, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Everard was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He used his abilities to trick people and travel the world for free.

Motivation: Regain custody of his son; and seeks redemption

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Family. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Everard Sheldon, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 sp.


Social Check DCs

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