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Advanced [show]


Simon Barton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He usually wears his tan robe and has his shield always slung over his shoulder. He has wavy blonde hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a minor phobia of water and hates getting wet.

History: He got into the Layabout business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and wants to raise his children well

Flaws: Racist, Fearful, Mundane. Bonds: Job, Family. Occupation: Layabout

Voice: Complex vocabulary, royal

Attributes [hide]

Simon Barton, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 11 (+0)10 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Peridot (40 gp). Red-brown spinel (40 gp). Black pearl (400 gp). 1 Chain shirt.


Social Check DCs


Ernest Trollope, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a black costume with the symbols of death on his torso. His right leg appears badly burned and disfigured. His blonde hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.

History: He was born in the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence. Bonds: Immigrant, Mentor. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

Ernest Trollope, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Drogo Alston, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is physically well-built. His black hair is lengthy. His eyes, though not visible through his cowl, are hazel.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. Like his mother and his brother before him, after school he went straight into learning to become a Navigator. He has achieved small success as a Navigator.

Motivation: Expand his business.

Ideals: Impeccable, Joker. Bonds: Rich, Job. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Drogo Alston, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)16 (+3) 9 (-1)11 (+0)
Skills Investigation +5, Stealth +1
Senses Passive Perception 9
Languages Common, Infernal, Celestial, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 4 Alchemist’s fire. 4 Antitoxin. 3 Smokesticks.


Social Check DCs


Percival Barney, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Percival studied abroad. His druidic abilities were realized during a raid on his village. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Job. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Percival Barney, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Black pearl (600 gp). Citrine (20 gp). Lapis lazuli (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear green clothing when he does not wear armor. He wears his hair in dreadlocks. He has a tattooed face.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Joker. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

John Kent, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)18 (+4) 16 (+3)11 (+0)
Skills Insight +5, Investigation +6
Senses Passive Perception 13
Languages Common, Druidic, Elven, Terran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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