Anselm Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of hammers on his belt, each one with a sapphire on the hilt. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and he is always smoking a pipe.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now travels the world, in search of power and loot.
Motivation: A rival would like him out of the picture.
Ideals: Fighting. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Azurite (13 gp). Jasper (30 gp). 5 Acid flasks. 1 Smokesticks.
Bertram Clive, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear brown clothing when he does not wear armor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Bertram will drive conversation. He uses divination through singing.
History: He was born at the edge of vast forest. He worked as a nervous Barber and found it very stressful. He has drifted from career to career and currently works as a Barber.
Motivation: He's looking for his big break; and wants to open a new tavern
Ideals: Extrovert, Gifted. Bonds: Nature, Job, Adventurer. Occupation: Barber
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 1300 sp.
Anselm Weston, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He keeps his black hair in a flapper bob. He has a tattooed face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Bonds: Poor, Job, Adventurer, Religious. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 900 sp. Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A silver and pearl hairclip (50 gp).
Odo Paxton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a simple violet robe with green stripes complete with hood, and his gloved hand is found clutching a sword. His golden hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 4 years.
Motivation: To protect his home; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Guardian, Nature, Job. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Drogo Paxton, Male Human [Permalink]
Personal [hide]
Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A powerful wizard made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends.
Ideals: Justice. Flaws: Ugly, PTSD. Bonds: Adventurer, Mentor. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
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