Peter Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light brown in addition to tight pants. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes are green.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Peter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Peter was born the youngest of three triplets. A freak accident while working with his Bricklayer mother left him crippled. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Assassin and was forced into it by his family; and further expansion of business
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Family, Job. Occupation: Assassin
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Frederick Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears a violet collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His brown hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is irascible and easily irritated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Flaws: Antagonistic, Impulsive. Bonds: Rich, Job. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Freshwater pearl (14 gp).
Godfrey Blackwood, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. His green eyes are passionate and lively.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.
Motivation: Wants to raise his children well.
Ideals: Artistic. Flaws: Sensitive. Bonds: Attractive, Family, Adventurer. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 5 (-3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (300 gp). Solid gold idol (600 gp).
Diggory Altham, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a black costume with the symbols of death on his torso, he is not a threatening figure. His blonde hair is still thick. His amber eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He is afraid of women and trembles around them
History: Diggory was raised in a hard working conservative environment. Diggory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Diggory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels that his past leaves him morally obligated to help; and his spouse's relatives view him with great suspicion
Flaws: Shy, Insane. Bonds: Job, Criminal record, Family. Occupation: Armorer
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 3000 cp.
Charles Webley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. His long golden hair is drawn into a two foot long braid. His thin eyebrows rest above his beady violet eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a giants raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and he wants revenge against giants
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Religious, Enemies. Occupation: Slave Trader
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!