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NPC Generator

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Advanced [show]


Ernest Hackney, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. He has done his best to style his blonde hair to look like a famous performer. His blue eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Ernest hails from a village terrorized by gnolls. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has a crush on the local Mercenary; and wants a kiss

Bonds: Family, Enemies, Has a crush. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Ernest Hackney, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 15 (+2)6 (-2)
Skills Performance +0, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Trym Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a grey costume with the symbols of magic on his torso. His red hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a glassblower and was forced into it by his family

Ideals: Professionalism. Flaws: Secretive. Bonds: Nature, Family, Military. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Trym Braxton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)11 (+0) 17 (+3)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tan trousers with brown and black striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. This brown eyed westerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the west. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Athletic, Philantrophist. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Balimaar Sherwood, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Adam Watson, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His hair is blonde and curly. He wears an eyepatch.

Personality: A skeptical and narcissistic man, Adam's first love is himself. His second love is also himself. He is a great chef.

History: The child of a Fortune-teller, who enjoyed hunting, Adam was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Impeccable, Gifted. Flaws: Ugly, Insane. Bonds: Nature, Job. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Adam Watson, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown wide-brimmed hat and brown clothes. His red hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Barrister.

Motivation: Wants to have a good time and be beloved; and to prove his worth to the world

Ideals: Optimist, Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Job. Occupation: Barrister

Voice: Spanish accent

Attributes [hide]

Gerard Graeme, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 17 (+3)16 (+3) 10 (+0)11 (+0)
Skills Animal Handling +2, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Auran
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp.


Social Check DCs

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