Lance Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and brown robe with the hood down. He keeps his long silver hair kept up in a rat tail. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.
History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Professionalism. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Weaver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Kyle Axton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a well pressed and immaculate suit (or dress). His white hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. He receives visions of the future at random moments
History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He has recently gotten a pet goose that steals things from people.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Disciplined, Gifted, Logical. Bonds: Criminal record, Adventurer. Occupation: Knight
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 7 (-2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +5
Possessions: 500 gp.
Gerard Shelby, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a white cloak and cross-gartered red stockings. He has a very tight haircut. His hazel unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Disease, Selfish. Bonds: Military, Rich, Criminal record. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Violet garnet (800 gp). Eye agate (12 gp).
Richard Stratford, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears just a tan suit. His whole body is exceptionally muscular. His golden hair is kept up in a ponytail inside a broad hat. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: When he was but 4 years old his parents immigrated from the north. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Gifted. Bonds: Immigrant, Adventurer, Nature. Occupation: Fletcher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Theodoric Kent, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a large black jacket. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Theodoric was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants to meet his childhood hero; and wants to raise his children well
Flaws: Secretive. Bonds: Job, Adventurer, Family. Occupation: Sage
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 40 pp.
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