Chad Tyndall, Male Human [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with tan pants. He has styled his silver hair well, parting it to the left. His green eyes peer out from beneath his broad black hat.
Personality: Abrasive and pushy, he has a hard time making friends. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He was granted arcane powers by his dying brother.
Motivation: He has a crush on the local Mercenary; and he wants to get laid
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Beggar
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
Kyle Milton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has no hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing himself, he comes off as nervous. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.
Motivation: He wants revenge against giants; and he's repulsed by the pc
Flaws: Ugly, Addict, Shy, Antagonistic. Bonds: Mentor. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 6 (-2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 6000 cp.
Geoffrey Marston, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of greataxes on his belt, each one with a aquamarine on the hilt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his gray eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. When he's not drinking or sleeping the drinks off, he's doing singing.
History: When he was but 5 years old his parents immigrated from the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the west, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Fighting, Artistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
Trey Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His auburn hair is kept up in a ponytail inside a broad hat. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Trey was raised in a hard working conservative environment. In his 13th year, his parents were killed by a gnolls raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a locksmith again
Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Enemies, Slave. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Minor magic item.
Arnold Deighton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a grey vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a broad hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.
History: When he was but 4 years old his parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Arnold's homeland. Arnold decided to take the middle way and become a bodyguard. He has drifted from career to career and currently works as a Locksmith.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and to be a ploughman again
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!