Simon Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his warhammer. He is bald on top and has large black tufts of hair around his ears. His green eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Simon lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Simon took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Gerald Warwick, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a black tunic with blue highlights, and long pastel pants that bunch up around his shoes and is in decent physical shape. He keeps his chestnut hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is very quiet and rarely speaks above a whisper. His job bores him to no end. He has decided to make it more interesting.
History: A powerful necromancer made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Ugly, Shy, Depressed. Bonds: Adventurer, Criminal record, Mentor. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1800 sp. 1 Masterwork Common Melee.
Patrick Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His blonde hair is unkempt and raggedy. His violet unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: His spouse's relatives view him with great suspicion; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Disease, Lazy. Bonds: Poor. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Guy Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears black trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. His auburn hair, when down, is lengthy. His green eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Guy was born the youngest of three triplets. His family was turned out during the war. He and his family wandered east to less war torn lands. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: Human compassion; and an old rival family wants him found
Ideals: Joker. Flaws: PTSD, Antagonistic, Racist. Bonds: Family. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Aldous Harley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his black hair well, parting it to the right. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Aldous was raised in a hard working conservative environment. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Depressed, Fearful. Bonds: Adventurer, Job. Occupation: Bricklayer
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 19000 cp.
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