Kyle Middleton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. His silver hair is long and unkept. His green eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Slave Trader. He turns his eye from what people do, preferring to live and let live. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Job, Adventurer. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Bernard Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He carries with him a set of greataxes on his belt, each one with a jet on the hilt. His black hair and beard is wavy and long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a ruthless business man, a trait he acquired from his father.
History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Server
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 50 pp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
William Colby, Male Human [Permalink]
Personal [hide]
Description: A 5'4" western man, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. His long golden hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He would rather hide behind his crafts than deal with other people.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Job, Religious. Occupation: Brewer
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Richard Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He tends to wear a large green jacket. His hair, while still mostly chestnut, has prominent grey streaks. He has gleaming, smiling hazel eyes.
Personality: He snorts whenever he laughs or is feeling confident. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born several months after his father was called into army service. Cursed with lycanthropy at a very young age, Richard has worked very hard to control his curse. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Disease, Greedy. Bonds: Family, Military. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 1200 sp. 4 Alchemist’s fire. 1 Everburning torch. 3 Holy water.
William Burton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear black tank tops with green pants and is in decent physical shape. He has dyed his greying brown hair a little too much giving a sharp brown color. His amber eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Human culture. He does not trust anyone and sleeps with one eye open.
History: Born in the north to a Bellfounder, William learned a great deal about his mother's area of expertise. A freak accident while working with his Beggar mother left him crippled. He has achieved small success as a Bellfounder.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Racist, Insomniac, Disease. Bonds: Job, Debt. Occupation: Bellfounder
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 9 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. 1 Minor magic item.
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