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NPC Generator

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Advanced [show]


Hubert Sherwood, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He carries a battered shield and tarnished pickaxe as well. His auburn hair is lengthy. His eyes are a pleasant green.

Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Impeccable. Flaws: Insane, Disease, Impulsive. Bonds: Adventurer. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Hubert Sherwood, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)10 (+0) 17 (+3)17 (+3)
Skills Deception +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 900 sp. Sardonyx (60 gp). Jet (120 gp). Blue quartz (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Frederick Hackney, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, green shirt, and brown tie. He is physically well-built. His hair is long and chestnut with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His violet eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He would rather hide behind his crafts than deal with other people.

History: When he was but 6 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge.

Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Immigrant, Nature. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Frederick Hackney, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bernard Gracey, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length silver hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the south. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and to pay off his debts

Ideals: Pacifist, Extrovert. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Bernard Gracey, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theodoric Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy brown beard and wild brown hair. He has amber eyes and a blue hat with a grey feather.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His mother raised him in a mountain cabin. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Theodoric Heiser, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Tourmaline (50 gp).


Social Check DCs


Percival Weld, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this eastern man wears a faded coat and loose pants complete with Stetson hat. He has done his best to style his golden hair to look like a famous performer. His eyes are a pleasant gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Sailor.

Motivation: He's looking for his big break.

Ideals: Athletic. Flaws: Depressed. Bonds: Job, Adventurer, Nature. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Percival Weld, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Stealth +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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