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NPC Generator

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Advanced [show]


Reynard Warwick, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His hair is short and chestnut. His blue eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Stylist, but he was a colossal failure. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and balancing his hectic life and new slave trader responsibilities is difficult

Flaws: Selfish. Bonds: Job, Slave, Nature, Criminal record. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Reynard Warwick, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ernest Hadleigh, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His blonde hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Rich. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Ernest Hadleigh, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Clerebold Clare, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears brown trousers with blue and black striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His violet eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Slave Trader, who enjoyed hunting, Clerebold was taken on many hunting expeditions. Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Antagonistic. Bonds: Nature, Criminal record, Adventurer. Occupation: Banker

Voice: American accent

Attributes [hide]

Clerebold Clare, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Manfred Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has auburn hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His mother raised him in a mountain cabin. When Manfred reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. During his travels, Manfred and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Manfred discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Manfred fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic. Bonds: Poor, Attractive, Military, Nature. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Manfred Dudley, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)15 (+2) 16 (+3)9 (-1)
Skills Medicine +5, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Beverly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of flails on his belt, each one with a amethyst on the hilt. He keeps his long silver hair kept up in a rat tail. His fierce brown eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in flail use. He was granted druidic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting, Joker, Gifted. Bonds: Religious, Enemies. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Trym Beverly, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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