Richard Melancon, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his chestnut hair well, parting it to the right. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Performer business at a young age. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Performer and occasionally as a mercenary.
Motivation: He feels that his past leaves him morally obligated to help; and wants to open a new tavern
Ideals: Philantrophist, Extrovert. Bonds: Job, Adventurer, Criminal record. Occupation: Performer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 22000 sp. Red spinel (130 gp). 1 Bullseye lantern. 1 Spyglass.
Hugh Morton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting tan shirt and pants. He is bald on top and has large black tufts of hair around his ears. His eyes, though not visible through his cowl, are blue.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He plays an instrument quite well.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bookbinder arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his painting dream.
Motivation: He is greedy; and money/treasure
Ideals: Artistic. Flaws: Ugly, Terse. Bonds: Immigrant, Rich. Occupation: Bookbinder
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 9000 cp. Jade (120 gp). Brown-green garnet (120 gp).
Balimaar Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants, and he perpetually has his longbow ready. His blonde hair is cut short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. He has a small toy that he constantly fidgets with.
History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Poor, Adventurer. Occupation: Bookbinder
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 500 gp.
Adam Churchill, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in an above average manner. His silver hair is kept up in a ponytail inside a small hat. He tend to wears goggles to shield his eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the north his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Racist, Fearful. Bonds: Attractive, Poor, Job. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Godfrey Royston, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his scimitar. His hair is blonde and curly. He has gray eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Sold as a small child to a necromancer, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Godfrey managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A rival would like him out of the picture.
Ideals: Justice. Bonds: Criminal record, Mentor, Rich. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!