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NPC Generator

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Advanced [show]


Dustin Spalding, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries monstrous two handed axes. He sports a flattop hair cut. His blue eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Religious, Enemies, Rich. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Dustin Spalding, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 18 (+4)12 (+1)
Skills Acrobatics +4, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6

Possessions: 100 gp.


Social Check DCs


Bernard Easton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He has a blonde handlebar mustache and slicked back blonde hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The war was a terrible time for him, and Bernard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When Bernard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Military, Religious. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Bernard Easton, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)18 (+4) 13 (+1)10 (+0)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Goblin, Auran, Dwarven, Terran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Emerald (500 gp). Coral (130 gp).


Social Check DCs


Adelard Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. He has a long brown beard with little hanging trinkets. His amber eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west to a Shepherd, Adelard learned a great deal about his father's area of expertise. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Shepherd job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable. Bonds: Military, Job, Adventurer. Occupation: Shepherd

Voice: Pronounces difficult words wrong

Attributes [hide]

Adelard Yorke, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Balimaar Langley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white shirt with thin violet vertical stripes and brown pants. His hair is cut close to his head. He has several tiny emerald earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Balimaar was raised in a hard working conservative environment. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Balimaar's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Flaws: Antagonistic, Forgetful. Bonds: Immigrant, Rich, Job. Occupation: Healer

Voice: Dark and ominous

Attributes [hide]

Balimaar Langley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3000 cp.


Social Check DCs


William Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of hand crossbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His blonde hair is smooth and relatively long. He is baby faced.

Personality: Calm and collected, he is a well trained Hunter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his brother; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: Rich, Job, Family. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

William Prescott, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2400 sp.


Social Check DCs

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