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NPC Generator

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Advanced [show]


Kyle Sydney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His moppish brown hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He has all his life been fascinated with music.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Kyle has worked very hard to control his curse. He inherited the family business which he has now maintained for 6 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Job. Occupation: Performer

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Sydney, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)9 (-1) 8 (-1)11 (+0)
Skills Animal Handling +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Rhodochrosite (4 gp). Smoky quartz (30 gp).


Social Check DCs


Wymar Payton, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with red and grey striped suspenders. He wears various colorful collared shirts, and he perpetually has his dagger ready. With a patchy red beard and wild red hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Slave, Adventurer. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Wymar Payton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)18 (+4) 11 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Abyssal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. 1 Everburning torch. 4 Thunderstones.


Social Check DCs


Theobald Nash, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He is renowned for his bright tan suits and hats. His golden hair is cut short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Theobald was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Theobald Nash, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)11 (+0) 14 (+2)16 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


William Soames, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He is an epitome of beauty. His chestnut hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born several months after his father was called into army service. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Bonds: Attractive, Guardian, Enemies, Military, Immigrant. Occupation: Crown-heir

Voice: Scratchy, weak

Attributes [hide]

William Soames, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)17 (+3) 6 (-2)15 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 8
Languages Common, Draconic, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Darkwood Shield.


Social Check DCs


John Richie, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with broad hat. He sports a flattop hair cut. His gray eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Seamstress

Voice: American accent

Attributes [hide]

John Richie, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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