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Advanced [show]


Gerard Leighton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He keeps his long chestnut hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gerard was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: To be a Spy again; and further expansion of business

Ideals: Optimist. Bonds: Attractive, Job, In love. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Gerard Leighton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)5 (-3) 14 (+2)14 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 2 Smokesticks.


Social Check DCs


Gomory Richie, Male Human [Permalink]

Personal [hide]

Description: An older man who wears baggy white pantaloons and a brown scarf, he is not a threatening figure. His head has been shaved. His eyes are a pleasant green.

Personality: He is mildly Human supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 6 years old his parents immigrated from the west. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and marry his brother to traveling adventurers

Flaws: Ugly, Racist. Bonds: Adventurer, Immigrant, Family. Occupation: Priest

Voice: Raspy

Attributes [hide]

Gomory Richie, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)17 (+3) 14 (+2)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Draconic, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Chalcedony (60 gp). Lapis lazuli (7 gp). 1 Bullseye lantern. 1 Climber’s kit.


Social Check DCs


Drogo Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his kukri. He is bald on top and has large blonde tufts of hair around his ears. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful wizard made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He seems to be bored by most things.

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Drogo Stansfield, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)6 (-2) 11 (+0)15 (+2)
Skills Deception +4, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Geoffrey Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is kept up in a ponytail inside a feathered hat. His green eyes peer out from beneath his feathered grey hat.

Personality: His tongue was cut out and he uses sign language. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Animal Trainer, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and to prove his worth to the world

Flaws: Disease, Impulsive. Bonds: Adventurer, Nature, Family. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Geoffrey Wharton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)17 (+3) 14 (+2)12 (+1)
Skills Investigation +5, Stealth +3
Senses Passive Perception 12
Languages Common, Giant, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Red garnet (70 gp). Sard (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Cory Cason, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of the four houses of cards on his torso. He is bristling with hidden weapons, mostly hand crossbows and scythes. He has done his best to style his chestnut hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Flaws: Disease, Shy. Bonds: Criminal record, Attractive, Nature. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cory Cason, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Athletics -1, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. Eye agate (8 gp). Citrine (80 gp). 1 Masterwork Musical instrument.


Social Check DCs

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