Geoffrey Altham, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. His left leg appears badly burned and disfigured. His blonde hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.
Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers.
Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 6 (-2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Ralf Alby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a red vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is white and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He comes from a rich eastern family. His childhood dream was to be a Cartwright, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Rich, Job. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Guy Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His golden hair, when down, is lengthy. He has a tattooed face.
Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of northern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Tanner for hire.
Motivation: Expand his business; and to be a hunter again
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Immigrant. Occupation: Tanner
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 10 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Orc, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 18000 cp. 4 Antitoxin. 4 Tanglefoot bags.
Aldous Dalton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky tan painted plate armor. His brown hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Aldous hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He hasn't been sleeping well lately.
Motivation: He feels threatened by others; and many dire rats want him driven away
Flaws: Ugly, Antagonistic, Insomniac, Fearful. Bonds: Enemies. Occupation: Baker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Manfred Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Joker. Bonds: Attractive, Has a crush, Criminal record. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 1500 sp. Hematite (5 gp). Zircon (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!