Charles Palomarez, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an entirely brown suit with tan socks and a vest with buckled shoes. He wears his hair in dreadlocks. This violet eyed southerner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Shepherd, who enjoyed hunting, Charles was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job
Ideals: Impeccable, Gifted. Bonds: Nature, Job, Criminal record. Occupation: Barkeep
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Anthony Bentley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is heavily combed to the right. His face is covered beneath a completely black helmet.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 10th year, his parents were killed by a orcs raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A deep hatred of orcs; and revenge
Ideals: Athletic, Gifted. Flaws: Racist, Disease. Bonds: Enemies. Occupation: Animal Trainer
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Henry York, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is heavily combed to the right. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Enemies, Family. Occupation: Banker
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
William Churchill, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His chestnut hair, when down, is lengthy. His brown eyes dart from person to person to random spaces in the air.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast island. His mother took him hunting and taught him how to get in the mind of other creatures. Since then, he has sought to make the best of life.
Motivation: He has a crush on the local Carpenter; and he would like to get married and retire
Ideals: Justice, Optimist. Flaws: Selfish. Bonds: Nature, Has a crush. Occupation: Bounty Hunter
Voice: Timid voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 cp. 8 Acid flasks. 3 Holy water.
Hunter Clinton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His black hair is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to prove his worth to the world
Flaws: Shy, Impulsive. Bonds: Attractive, Immigrant. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp. Coral (40 gp). 1 Masterwork Common Melee.
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