Roland Hallewell, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an entirely blue suit with green socks and a vest with buckled shoes. His golden hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy, self-centered, vain, and jealous.
History: The child of a Detective, who enjoyed hunting, Roland was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: Sabotage a competitor.
Flaws: Secretive, Selfish. Bonds: Nature, Job. Occupation: Bather
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Hugh Wesley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a very tight haircut. His violet eyes have a joyful gleam in them most of the time.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his mother.
History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is greedy; and a strong sense of loyalty to human people
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Rich, Family. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Golden pearl (50 gp). Chalcedony (40 gp). Pink pearl (50 gp).
Anthony Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. He has a small bristly mustache and wavy black hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anthony took refuge in the old dungeon and found the beat up sword and armor he uses now. He has set out to sabotage the competition.
Motivation: To reunite with his absent mother; and further expansion of business
Ideals: Persistence. Bonds: Poor, Attractive, Nature, Job, Family. Occupation: Animal Trainer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp.
Conrad Upton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears rags and sports a simple walking cane. He keeps his chestnut hair in a flapper bob. His eyes are likewise brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.
History: The child of a Fletcher, who enjoyed hunting, Conrad was taken on many hunting expeditions. His first spouse was a Fletcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Poor, Nature, Family, Adventurer. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Pink pearl (130 gp). 1 Half-Plate. 1 Darkwood Buckler.
Richard Hornsby, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male tends to wear a grey poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. His hair, while still mostly black, has prominent grey streaks. He has a dull look in his green eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of drow once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To clean up the streets; and a deep hatred of drow
Bonds: Enemies, Poor, Slave, Guardian. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Malachite (6 gp). Iolite (40 gp). Moss agate (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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