Justin Wesley, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing a long, tan cloak. He is bald on top and has large chestnut tufts of hair around his ears. His thin eyebrows rest above his beady blue eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the west to a Slave Trader, Justin learned a great deal about his mother's area of expertise. His childhood dream was to be a Armorer, but he was a colossal failure. He has recently gotten a pet goose that steals things from people.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Forgetful, Insane. Bonds: Job, Criminal record. Occupation: Slave Trader
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Lapis lazuli (5 gp). Moss agate (5 gp). Freshwater pearl (5 gp).
Balimaar Shelby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a fine chain shirt which he covers with white colored cloaks and clothing, and his gloved hand is found clutching a quarterstaff. His tied-back hair is blonde. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 7 years old his parents immigrated from the west. Balimaar was born on a far western island where he grew up under the tutelage of his mother, an expert Farmer. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Further expansion of business; and meet up once more with his childhood friend
Flaws: Shy, Secretive. Bonds: Immigrant, Adventurer, Job. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 40 pp.
Nicholas Hayley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has a large brown mantle and cape that has been intricately interwoven into his yellow robe. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. During his travels, Nicholas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nicholas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nicholas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends.
Ideals: Entrepeneur. Flaws: Racist, Disease. Bonds: Adventurer. Occupation: Banker
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Jasper (50 gp). 1 Chain shirt. 1 Masterwork Heavy wooden shield. 1 Chain shirt.
Jocelyn Wellington, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.
History: Jocelyn hails from a village terrorized by brigands. His mother was a soldier and died while he was still young. Jocelyn was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants revenge against brigands.
Ideals: Persistence. Flaws: Insane. Bonds: Enemies, Military. Occupation: Slave Trader
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 7 (-2) | 10 (+0) | 6 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 800 sp.
Theodoric Alton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He has moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Poor, Family. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 13 (+1) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 12000 cp. Blue quartz (9 gp). Azurite (9 gp). Bloodstone (50 gp).
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