Guy Tatum, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized red coat. He has silver hair. His eyes, though not visible through his cowl, are brown.
Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A freak accident while working with his Seamstress father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and his religion dominates his actions
Flaws: Antagonistic, Fearful, Disease. Bonds: Religious. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Gnoll, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 29000 sp. Tiger eye turquoise (12 gp). Alexandrite (600 gp). Jade (50 gp). Golden yellow topaz (600 gp).
Anselm Stanford, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is constantly adorned with expensive silk clothing, often dyed in bright violet and yellow, and wears rings and necklaces with large, colorful gems. He has silver hair. His violet eyes have a joyful gleam in them most of the time.
Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his father.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He left for the south, certain he would find work there.
Motivation: Retire the richest man in the south.
Ideals: Disciplined, Entrepeneur. Bonds: Rich, Immigrant, Slave. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Don Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear brown clothing when he does not wear armor. He has moderate length blonde hair. His violet eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he uses money and sex appeal to get what he needs
Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Large well-done wool tapestry (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Kody Cotton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tattered old clothes. He wears his chestnut hair down. His brown eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invites people to come help in his community garden.
History: Kody was raised in a hard working conservative environment. His first spouse was a Mortician, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp. Jasper (20 gp). 1 Masterwork Uncommon Weapon.
Roger Winchester, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears dark leathers with embroidery. He wears his auburn hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roger took refuge in the large cave and found the beat up shortbow and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Cynical. Bonds: Attractive, Nature. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
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