Theobald Vance, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Junk Dealer, and carries morningstars. His silver hair is matted, messy, and big. His hazel eyes dart from person to person.
Personality: Theobald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.
History: Theobald was raised in a hard working conservative environment. His childhood dream was to be a Detective, but he was a colossal failure. He has worked as a Junk Dealer like his father before him.
Motivation: To be a Detective again; and expand his business
Ideals: Fighting, Impeccable, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Heward Remington, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He is wearing a long, blue, dusty cloak. He keeps his auburn hair in a flapper bob. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has been saving his money to try and buy his brother's freedom.
Motivation: He is a bit of a kleptomaniac; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Bonds: Attractive, Religious, Criminal record, Family. Occupation: Engraver
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Don Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is cut jaggedly and amateurishly. He has several tiny jet earrings on each ear.
Personality: He is irascible and easily irritated. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Athletic, Artistic. Flaws: Antagonistic, Hedonist. Bonds: Rich. Occupation: Sellsword
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Percival Rowley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. His hair is long and silver with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. This blue eyed westerner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He served in the navy to pay for his family's outstanding loans. His divine abilities were realized during a raid on his village. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Family, Military. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp. 1 Half-Plate. 1 Buckler.
Shane Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears skinny pants and wears a red and brown robe with the hood down. His auburn hair is lengthy. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. He is a great chef.
History: Gifted from a young age, Shane studied abroad. He worked as a nervous Carter and found it very stressful. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and sabotage a competitor
Ideals: Athletic, Opinionated, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Carter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 16000 cp.
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