Theobald Marlee, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is styled in orderly dreadlocks. His fierce blue eyes like to dwell on things.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He served in the navy to pay for his family's outstanding loans. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: Wants to raise his children well; and wants to open a new tavern
Ideals: Athletic. Flaws: Greedy. Bonds: Job, Military, Family. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 6 (-2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Black pearl (1200 gp). 1 Minor magic item.
Kody Whitby, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His auburn hair is knotted and matted. His eyes, though not visible through his cowl, are green.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy, self-centered, vain, and jealous.
History: Sold as a small child to a brothel owner, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Immigrant, Mentor. Occupation: Roofer
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Aquan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp. Coral (130 gp). Blue sapphire (600 gp). 1 Minor magic item. 1 Minor magic item.
Trey Nash, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. He carries a battered nunchaku and tarnished whip as well. His white hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. Trey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trey was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Regain custody of his daughter; and to reunite with his absent mother
Ideals: Fighting, Impeccable, Persistence. Flaws: Secretive. Bonds: Family. Occupation: Servant
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Gilbert Warwick, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a tan poncho over his likewise colored trousers and shirt. His chestnut hair is matted, messy, and big. He is baby faced.
Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He loathes his own lifestyle.
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Unemployed
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Brown-green garnet (120 gp). Malachite (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Trym Easton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a brown vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his brown hair up. He has a dull look in his brown eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Courier
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
