Lewis Soames, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is lengthy. His violet eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal singing training, and achieved minor success. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Body Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2100 sp. Aquamarine (500 gp). Chrysoberyl (110 gp). Jasper (40 gp).
Shane Hartford, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is smooth and relatively long. His eyes, though not visible through his cowl, are violet.
Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's looking for his big break.
Ideals: Fighting. Flaws: Shy, Disease, Fearful. Bonds: Adventurer. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 13000 sp. 2 Antitoxin. 3 Tanglefoot bags. 4 Alchemist’s fire. 4 Acid flasks.
John Braxton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. He wears a small hat to hide his balding. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He likes to make people angry or surprised. John is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. John was born on a far northern desert where he grew up under the tutelage of his father, an expert Tailor. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and doesn't want to be a tailor and was forced into it by his family
Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Gerald Washington, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His hazel eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small mountains village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A deep hatred of gnolls.
Flaws: Hedonist. Bonds: Attractive, Enemies, Nature. Occupation: Apothecary
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 200 gp. Silver pearl (130 gp).
Gerald Wakefield, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a faded coat and loose pants complete with top hat. His white hair is still thick. He is baby faced.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Artistic. Flaws: Cynical. Bonds: Family, Rich, Job. Occupation: Bather
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Red garnet (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
