Norman Watson, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear grey tank tops with green pants. He sports a flattop hair cut. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Mortician. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.
History: Born in the east to a Mortician, Norman learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norman took refuge in the large cave and found the beat up hand crossbow and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Sabotage a competitor.
Ideals: Persistence. Bonds: Job, Nature, Adventurer. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 10000 cp. 1 Half-Plate. 1 Chain shirt.
Hunter Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey wide-brimmed hat and grey clothes. His skin is fair and his fingers are delicate and long. His hair is red, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Tailor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Assassin soon after.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Optimist, Fighting. Bonds: Attractive, Poor, Job. Occupation: Assassin
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Celestial, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +7
Possessions: 700 gp.
Miles Hackney, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and usually wears his brown robe and has his bastard sword always slung over his shoulder. His left hand appears badly burned and disfigured. He has no hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his mother.
History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Servant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Star rose quartz (30 gp). Star rose quartz (30 gp). Iolite (30 gp). 1 Minor magic item.
Tim Marley, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright black hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He will rave to anyone who will listen. He works hard and plays hard.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Flaws: Insane, Hedonist. Bonds: Attractive, Rich. Occupation: Shipwright
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 400 gp.
Gerald Moreno, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He usually wears his grey robe and has his lance always slung over his shoulder. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Gerald wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gerald was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new carpenter responsibilities is difficult
Ideals: Disciplined, Fighting. Flaws: PTSD. Bonds: Job, Attractive. Occupation: Carpenter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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