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NPC Generator

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Advanced [show]


Manfred Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. He has done his best to style his chestnut hair to look like a famous performer. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His job bores him to no end. He has decided to make it more interesting.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has dedicated himself to building a better village for his children.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Manfred Fawcett, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dustin York, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long black hair kept up in a rat tail. His half smiles and amber eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many illithids want him driven away.

Ideals: Fighting, Justice. Bonds: Attractive, Religious, Enemies. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Dustin York, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)9 (-1) 9 (-1)17 (+3)
Skills Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Norman Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in red turtlenecks beneath a tan coat with brown slacks. With a patchy white beard and wild white hair. His ears are large.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Norman Sharps, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +0, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


William Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His hair is brown and curly. His eyes are brown.

Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast mountains. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Joker, Professionalism. Bonds: Attractive, Nature, Rich, Adventurer. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

William Darlington, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 18 (+4)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Hematite (8 gp). Amber (160 gp).


Social Check DCs


John Southey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears dark leathers with embroidery. His deerstalker hat is riddled with cuts and holes. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.

History: Born to a Dilettante, his mother struggled to pay the bills. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Flaws: Ugly, Disease, Lazy. Bonds: Poor. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

John Southey, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)16 (+3) 14 (+2)9 (-1)
Skills History +5, Stealth +1
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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