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NPC Generator

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Randal Home, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Logical. Flaws: Insomniac, Shy, Insane. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Randal Home, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theodoric Colby, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a tan and black robe with the hood down. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair is black, silky, and of moderate length. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Ideals: Joker. Flaws: Insane. Bonds: Rich, Attractive, Religious. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Theodoric Colby, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He dresses well, wearing white shirts, loose pants, and blazers most of the time. With a patchy silver beard and wild silver hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Bowyer profession.

History: Hunter was born in the north. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Hunter Myerscough, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 15000 cp.


Social Check DCs


Nicholas Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean green cloak covering his clean studded leather. His broad hat is riddled with cuts and holes. His eyes are likewise violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Nicholas Marleigh, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Solomon Stansfield, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is cut short. He has gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: Money/treasure.

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Solomon Stansfield, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)15 (+2) 7 (-2)18 (+4)
Skills Arcana +5, Athletics +2
Senses Passive Perception 8
Languages Common, Gnome, Goblin
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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