Miles Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Terse. Bonds: Rich, Attractive, Adventurer. Occupation: Courier
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Henry Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a white poncho over his likewise colored trousers and shirt. He wears his white hair down. He is baby faced.
Personality: He is mildly Human supremacist, though he does not identify as such. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of western immigrants he idolized his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Wishes to resurrect an old love; and human compassion
Ideals: Philantrophist. Flaws: Racist. Bonds: Immigrant, Family, In love. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Star rose quartz (70 gp). Silver pearl (60 gp). 1 Bullseye lantern.
Patrick Van Es, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses like a well dressed Spy does. His blonde hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of drow once and for all.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Spy and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and expand his business
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Immigrant. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 5000 cp. Amber (40 gp). Tiger eye turquoise (14 gp). 1 Chain shirt. 1 Breastplate. 1 Masterwork studded leather.
Shane Everleigh, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Baker business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Flaws: Secretive. Bonds: Immigrant, Attractive, Job, Criminal record. Occupation: Baker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Raymond Browning, Male Human [Permalink]
Personal [hide]
Description: He wears grey trousers with green and black striped suspenders. He wears various colorful collared shirts. He keeps his long brown hair kept up in a rat tail. He is baby faced.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast desert. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Detective soon after.
Motivation: To end his boredom; and he feels threatened by others
Flaws: Antagonistic, Fearful, Mundane. Bonds: Nature, Job. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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