Alexandre Hartford, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, tan cloak. His hair is golden, silky, and of moderate length. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is mildly Human supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Alexandre was born in the west. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and he feels threatened by others
Ideals: Persistence. Flaws: Racist, Fearful. Bonds: Attractive, Rich, Job. Occupation: Stableman
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Cory Tyndall, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy tan pantaloons and a brown scarf. His hair is silver and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. His first spouse was a Detective, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and to unite with his brother
Ideals: Entrepeneur. Flaws: Addict, Antagonistic, Forgetful. Bonds: Family. Occupation: Cook
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Eye agate (8 gp).
Gomory Garfield, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses in pastel turtlenecks beneath a black coat with brown slacks. His long auburn hair reaches down to his waist. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Gifted from a young age, Gomory studied abroad. He was taken from his home at a very young age. He became a Performer soon after.
Motivation: Regain custody of his son.
Ideals: Gifted. Bonds: Poor, Job, Family, Slave. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp.
Theodoric Tatum, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears blue painted combat armor at almost all times, and is pretty ugly. His auburn hair is matted, messy, and big. He has a dull look in his blue eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments
History: A powerful slaver made him what he is. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Mentor. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 600 gp. 3 Holy water. 4 Alchemist’s fire. 3 Antitoxin. 2 Tanglefoot bags.
Anthony Addington, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears blue leather gloves, a blue jacket, and tight pants. He has a very tight haircut. His eyes are likewise brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the west. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Sabotage a competitor; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
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