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Advanced [show]


Don Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears tattered old clothes. He is tall, broad shouldered and powerfully built. He wears his black hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical, Persistence. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Don Birkenhead, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 6000 sp. Moonstone (70 gp). Blue quartz (13 gp).


Social Check DCs


Cory Westbrook, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a long white beard, and similarly colored long hair. His eyes are a pleasant gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He enjoys reading and quiet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Persistence, Logical. Bonds: Adventurer, Military. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Cory Westbrook, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 8 (-1)15 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 18000 sp.


Social Check DCs


Tim Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He prefers to wear grey pants and tee shirts. He wears a broad hat to cover his moderate length golden hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He became a Merchant soon after.

Motivation: Sabotage a competitor.

Flaws: Addict. Bonds: Immigrant, Job. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Tim Radcliffe, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Norman Bentham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has blonde hair. His gray eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Norman was born with his mother's beautiful face. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Professionalism. Flaws: Fearful. Bonds: Family, Attractive. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Norman Bentham, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)14 (+2) 14 (+2)6 (-2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gerald Nibley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. He has styled his white hair well, parting it to the right. His gray eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To pay off his debts; and he is greedy

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Debt. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Nibley, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Religion +4, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 2 Acid flasks. 2 Tanglefoot bags.


Social Check DCs

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