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NPC Generator

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Advanced [show]


Everard Hackney, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is renowned for his bright violet suits and hats. He has a hunchback. He wears a wide-brimmed hat to cover his moderate length golden hair. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the north; and he feels kind of lost in life

Ideals: Justice, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Immigrant, Adventurer. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Everard Hackney, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)6 (-2) 10 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bertram Barlow, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light brown in addition to tight pants. He wears his blonde hair down. He has gleaming, smiling amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Ugly, Shy, Hedonist. Bonds: Military, Job. Occupation: Weaver

Voice: German accent

Attributes [hide]

Bertram Barlow, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)11 (+0) 16 (+3)5 (-3)
Skills Insight +5, Performance -1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (100 gp). 1 Backpack.


Social Check DCs


Shane Hayley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long black hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. His father was a soldier and died while he was still young. Shane was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He's attracted to the PC; and he desires power and/or immortality

Ideals: Justice. Bonds: Guardian, Adventurer, Military, Has a crush. Occupation: Butcher

Voice: Scottish accent

Attributes [hide]

Shane Hayley, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 5 (-3)17 (+3) 11 (+0)15 (+2)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan, Elven, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Smoky quartz (70 gp). Moss agate (12 gp). 1 Half-Plate.


Social Check DCs


Gerard Hayden, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich northern family. Gerard was born on a far northern plains where he grew up under the tutelage of his mother, an expert Spy. He has never given up on his painting dream.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Joker, Artistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Hayden, Male Human Fighter 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Athletics +6, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Gomory Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his left hand. His hair is always cut to a buzz. He has violet eyes and a green hat with a brown feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Shoemaker business at a young age. His childhood dream was to be a Seamstress, but he was a colossal failure. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, In love, Job. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Gomory Bradshaw, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)11 (+0) 11 (+0)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs

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