Bernard Clifton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a green scarf. He has a moderate pudge and is not very fit. His hair is golden and curly. His amber eyes dart from person to person.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the west to a Ploughman, Bernard learned a great deal about his father's area of expertise. While studying, he fell in love. They married and had a son. He then took over the family business and is one of the better Ploughman for hire.
Motivation: His relatives are trying to arrange a marriage; and he has comitted a past crime that haunts him to this day
Bonds: Criminal record, Job, In love, Family. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
Possessions: 600 sp. Smoky quartz (70 gp). Hematite (4 gp). 1 Masterwork Common Melee.
Shane Melancon, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear blue pants and tee shirts. His blonde hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to clean up the streets
Ideals: Artistic. Bonds: Guardian, Immigrant, Debt. Occupation: Priest
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Patrick Westcott, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his grey robe and has his mace always slung over his shoulder. His hair is cut close to his head. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a wizard, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To clean up the streets; and he possesses a valuable artifact that the thieves guild wishes to steal
Bonds: Criminal record, Adventurer, Mentor, Guardian. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: Just what you see.
Gerard Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing colorful clothing, dressed as a Spice Merchant. His hair is cut close to his head. His eyes are amber and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.
Motivation: He wants to get laid; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Family, Has a crush. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Balimaar Gentry, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length black hair. His amber eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: To reunite with his old friends.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Religious. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Half-Plate.
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