Don Kirby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Racist, Insomniac. Bonds: Attractive, Rich, Criminal record. Occupation: Crown-heir
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Solomon Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a cross on it. He has white hair. His face is covered beneath a completely black helmet.
Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.
History: He was born in the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: He's repulsed by the PC; and to be a fortune-teller again
Flaws: Disease, Fearful, Antagonistic. Bonds: Immigrant, Job. Occupation: Bather
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Anselm Livingstone, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a worn and beaten armor. His auburn hair is lengthy and is close to two feet long. His eyes are amber and beady.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Persistence, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 2000 sp. Rich purple corundum (900 gp). Amber (160 gp). Carnelian (30 gp). Rich purple corundum (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Everard Kinsley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing colorful clothing, dressed as a Navigator. He is tall, broad shouldered and powerfully built. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Everard was born on a far northern island where he grew up under the tutelage of his mother, an expert Navigator. He has achieved small success as a Navigator.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Gifted. Bonds: Military, Immigrant, Job, Family. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 27000 sp. Carnelian (80 gp). 1 Minor magic item.
Jocelyn Wesley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet. His teeth are white and perfect.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Jocelyn was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He hasn't been sleeping well lately.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Flaws: Forgetful, PTSD, Insomniac. Bonds: Attractive, Family. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
