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NPC Generator

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Advanced [show]


Trym Brady, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long brown beard, and similarly colored long hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His job bores him to no end. He has decided to make it more interesting.

History: He was born the only child of a wealthy merchant. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Adventurer, Criminal record. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Trym Brady, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Kyle Heiser, Male Human [Permalink]

Personal [hide]

Description: This man wears a white tunic with blue highlights, and long black pants that bunch up around his shoes. He is muscular with a powerful set of arms. His chestnut hair is styled in orderly dreadlocks. He is baby faced.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Farmer. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: Money/treasure; and to be a doctor again

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Kyle Heiser, Male Human Fighter 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


John Warwick, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. His black hair is cut short with large spiked bangs in the front. His brown eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Dilettante in town.

History: He got into the Dilettante business at a young age. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and he is greedy

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

John Warwick, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)9 (-1) 16 (+3)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Chad Tenley, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man wears a fine chain shirt which he covers with blue colored cloaks and clothing. His silver hair is lengthy and is close to two feet long. His violet eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Tanner profession.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Miller for hire.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and further expansion of business

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Miller

Voice: Stutters

Attributes [hide]

Chad Tenley, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)16 (+3) 10 (+0)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Wellington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and doesn't want to be a priest and was forced into it by his family

Flaws: Antagonistic, Mundane. Bonds: Rich, Family. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Aldous Wellington, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 13 (+1)17 (+3)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Superior lock.


Social Check DCs

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