Wymar Washington, Male Human [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of the four houses of cards around his neck, and a sai on his belt. He has a penchant for wearing a ring with an oversized amber on his left hand. He keeps his long chestnut hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 27. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a habit of throwing himself into exceedingly dangerous situations.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Impulsive, Disease. Bonds: Rich. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: Just what you see.
Gerald Harlan, Male Human [Permalink]
Personal [hide]
Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. He has black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's looking for his big break; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Solid gold idol (400 gp). Brass mug with jade inlays (300 gp). Solid gold idol (400 gp).
Norman Bentham, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is braided into rings. His eyes, though not visible through his cowl, are amber.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a font of random trivia from the lore and stories he has discovered
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Norman has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Athletic, Logical. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
Possessions: 30000 cp.
Reynard Ainsley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a tan poncho over his likewise colored trousers and shirt. He has moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Reynard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is obsessed with a lost civilization.
History: He was raised in a island tribe. He has had some formal painting training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has passion for adventuring and risk.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp.
Gerald Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear brown clothing when he does not wear armor. He wears a wide-brimmed hat to hide his balding. His green eyes are slightly larger than normal.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Gerald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: The child of a Herbalist, who enjoyed hunting, Gerald was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's looking for his big break.
Ideals: Athletic, Justice. Bonds: Family, Nature, Adventurer. Occupation: Performer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Aquamarine (900 gp). Rich purple corundum (900 gp).
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