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Advanced [show]


Wymar Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is an amazing painter.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

Wymar Gentry, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills Animal Handling +1, Religion +5
Senses Passive Perception 9
Languages Common, Abyssal, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Solomon Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He also has developed a complete distrust of the Fortune-teller profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Performer.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Solomon Browning, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Athletics +2, Stealth +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Peter Kimberly, Male Human [Permalink]

Personal [hide]

Description: A 5'10" western man, he wears a robe, a symbol of death around his neck, and a warhammer on his belt. His white hair is greasy and uncared for. His eyes, though not visible through his cowl, are amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Nature, Poor. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Peter Kimberly, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Amber (50 gp). Sardonyx (50 gp). Alexandrite (700 gp). 2 Smokesticks. 1 Everburning torch.


Social Check DCs


Charles Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple black line shooting up and back down. His chestnut hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Religious. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Charles Stansfield, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Athletics +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 42000 sp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Trey Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large white mantle and cape that has been intricately interwoven into his blue robe. His long white hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Insomniac, Terse. Bonds: Mentor, Adventurer. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Trey Adley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)5 (-3) 13 (+1)11 (+0)
Skills Performance +2, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1600 sp. Golden yellow topaz (900 gp). Alexandrite (900 gp). 1 Masterwork Musical instrument.


Social Check DCs

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