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NPC Generator

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Advanced [show]


Adelard Clare, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. He wears his chestnut hair down. His blue eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Passionate, Opinionated, Gifted. Bonds: Immigrant, Rich. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Adelard Clare, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 8 (-1)16 (+3)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


John Halsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs, and is pretty ugly. His long silver hair reaches down to his waist. He is baby faced.

Personality: He is happy with his job as a Shipwright. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He became a Shipwright soon after.

Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Criminal record. Occupation: Shipwright

Voice: High pitched, excited

Attributes [hide]

John Halsey, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Balimaar Altham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His hair is silver and curly. He has gleaming, smiling gray eyes.

Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Shy, Disease. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Balimaar Altham, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 15 (+2)17 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long silver beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.

Motivation: Regain custody of his daughter.

Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Anselm Pinkerton, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)7 (-2) 13 (+1)11 (+0)
Skills Nature +0, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Crowbar.


Social Check DCs


Hubert Remington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He sports yellow clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. He wears his black hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small forest village. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

Hubert Remington, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 4 (-3)16 (+3)
Skills Athletics +4, Religion +4
Senses Passive Perception 7
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: Gold and topaz bottle stopper cork (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item.


Social Check DCs

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