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NPC Generator

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Advanced [show]


Guy Hackney, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Weaver. His black hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He would rather hide behind his crafts than deal with other people.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Religious, Mentor. Occupation: Weaver

Voice: Cold and demanding tone

Attributes [hide]

Guy Hackney, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)6 (-2) 9 (-1)11 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 800 sp. Citrine (30 gp). Citrine (30 gp). Freshwater pearl (13 gp).


Social Check DCs


Guy Sharps, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of topaz and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is kept up in a ponytail inside a wide-brimmed hat. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content; and to find somewhere to settle down

Flaws: Mundane, Depressed. Bonds: Rich, Military, Nature. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Sharps, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Amethyst (80 gp). Red-brown spinel (80 gp).


Social Check DCs


Guy Roscoe, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. His black hair is slicked back into a classic pompadour. His brown eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Flaws: Disease, Impulsive. Bonds: Attractive, Immigrant, Mentor. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

Guy Roscoe, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His moppish golden hair is in a traditional bowl cut. His blue eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of giants once and for all.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and he desires power and/or immortality

Ideals: Athletic, Joker. Bonds: Enemies, Military, Adventurer. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Theobald Ansley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)8 (-1) 8 (-1)15 (+2)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gomory Merton, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with wide-brimmed hat. He is muscular with a powerful set of arms. His blonde hair is long and unkept. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the south to a Dilettante, Gomory learned a great deal about his mother's area of expertise. A gifted student he started as a Glassblower, but he got bored and became a Dilettante. He has since lost track of the people in his past.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Gomory Merton, Male Human Fighter 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)11 (+0) 9 (-1)17 (+3)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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