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NPC Generator

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Advanced [show]


Balimaar Rutherford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears bulky white painted plate armor. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Balimaar hails from a village terrorized by drow. He has had some formal poetry training, and achieved minor success. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and doesn't want to be a weaver and was forced into it by his family

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Enemies, Family. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Balimaar Rutherford, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 7 (-2)15 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Robert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Robert Hayhurst, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Nicholas Winthrop, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear tan pants and tee shirts. His black hair and beard is wavy and long. His thin eyebrows rest above his beady brown eyes.

Personality: He will rave to anyone who will listen. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his mother was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: A strong sense of loyalty to Human people.

Flaws: Ugly, Insane, Racist. Bonds: Military, Criminal record. Occupation: Cook

Voice: Spanish accent

Attributes [hide]

Nicholas Winthrop, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 10 (+0)9 (-1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Diggory Kensley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Bather does. He wears a Stetson hat to cover his moderate length brown hair. He has blue eyes and a black hat with a red feather.

Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the east to a Bather, Diggory learned a great deal about his mother's area of expertise. Cursed with lycanthropy at a very young age, Diggory has worked very hard to control his curse. He then took over the family business and is one of the better Bather for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Fighting, Professionalism. Flaws: Disease. Bonds: Job. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Kensley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)6 (-2) 17 (+3)9 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 11000 cp.


Social Check DCs


William Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He carries with him a set of kukris, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He keeps his silver hair in a flapper bob. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Ugly, Insane, Impulsive. Bonds: Mentor. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

William Heiser, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 16 (+3)8 (-1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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