Raymond Presley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Raymond was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He now owns his own business.
Motivation: Sabotage a competitor.
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Poor, Job. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Large well-done wool tapestry (100 gp). Silver chalice with lapis lazuli gems (40 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Roland Cornish, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tight fitting grey shirt and pants. His hair, while still mostly golden, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.
Motivation: To prove his worth to the world.
Ideals: Artistic. Flaws: Addict, Antagonistic, Impulsive. Bonds: Military. Occupation: Layabout
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2400 sp. Deep blue spinel (200 gp). Deep green spinel (150 gp). 5 Acid flasks.
Bertram Soames, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his quarterstaff ready. His white hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady green eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and he wants nothing more than to rejoin the army
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Nature, Military. Occupation: Scribe
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 70 pp. Tiger eye turquoise (6 gp). Aquamarine (1000 gp). Red spinel (140 gp).
Bernard Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in a clean green cloak covering his clean studded leather. His long brown hair reaches down to his waist. His eyes are likewise amber.
Personality: He is overprotective of those who hire his services. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bernard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bernard. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Guardian, Criminal record. Occupation: Servant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 41000 sp. Brass mug with jade inlays (200 gp). Silver comb with moonstones (700 gp). 1 Minor magic item.
Trey Sutton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His deerstalker hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Criminal record, Religious. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp.
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