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Advanced [show]


Percival Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered axe and tarnished greatsword as well. His hair is always cut to a buzz. His gray eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Secretive, Impulsive, Disease. Bonds: Rich. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Percival Byron, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Trym Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His brown hair, when down, is lengthy. His eyes are blue and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down.

Ideals: Joker, Philantrophist, Gifted. Flaws: Insane. Bonds: Immigrant. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Trym Birkenhead, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)12 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 18000 cp.


Social Check DCs


Wymar Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He carries with him a set of bastard swords on his belt, each one with a sapphire on the hilt. He wears his blonde hair up. His eyes are likewise brown.

Personality: He dislikes all the random violence that takes place in the west. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of western immigrants he idolized his father. Wymar was born on a far western mountains where he grew up under the tutelage of his father, an expert Actor. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Immigrant. Occupation: Actor

Voice: Relaxed voice

Attributes [hide]

Wymar Tickle, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 18 (+4)13 (+1) 11 (+0)13 (+1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 7 Acid flasks.


Social Check DCs


Rolf Cornish, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a tan armored body suit, with a simple green line shooting up and back down. His clothes are grease stained in places. His golden hair is unkempt and raggedy. His eyes are amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the east, but his parents moved at a very young age to the north. Rolf was born on a far eastern island where he grew up under the tutelage of his mother, an expert Adventurer. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Rolf Cornish, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)13 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp. 1 Masterwork Common Melee.


Social Check DCs


Alex Reed, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Slave Trader. With bright red hair and a scraggly beard. His eyes are likewise hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He works hard and plays hard.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Job, Rich. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Alex Reed, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)7 (-2) 6 (-2)16 (+3)
Skills Nature +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Coral (90 gp). Banded agate (4 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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