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Advanced [show]


Rolf Cornish, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars and is in decent physical shape. His hair is black, silky, and of moderate length. His green eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Beggar in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted martial powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Rolf Cornish, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)12 (+1) 13 (+1)17 (+3)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp. 1 Breastplate. 1 Breastplate. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Anselm Walpole, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a black armored body suit, with a simple white line shooting up and back down. He keeps his black hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Impulsive, Addict. Bonds: Religious, Mentor. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Walpole, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 16 (+3)4 (-3)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Clerebold Presley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tan shirt with thin brown vertical stripes and white pants. He wears his hair in dreadlocks. His skin is flawless and his amber eyes scan people very quickly.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. A gifted student he started as a Banker, but he got bored and became a Healer. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a need for knowledge about a nearby landmark

Ideals: Athletic. Bonds: Attractive, Criminal record, Adventurer, Job. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Clerebold Presley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 800 sp.


Social Check DCs


Patrick Thorpe, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears grey cloth garments or leather armor. He has done his best to style his auburn hair to look like a famous performer. His eyes are likewise hazel.

Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: He wants revenge against drow; and a need for knowledge about a nearby landmark

Flaws: Ugly, Disease. Bonds: Adventurer, Religious, Enemies. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Patrick Thorpe, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)18 (+4) 13 (+1)16 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Gnoll, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Odo Branson, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He sports a flattop hair cut. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic, Disciplined. Flaws: Shy. Bonds: Rich, Job. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Odo Branson, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Lapis lazuli (16 gp). Brown-green garnet (70 gp). Red spinel (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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