Manfred Gladstone, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His right hand appears badly burned and disfigured. His chestnut hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.
History: The child of a Actor, who enjoyed hunting, Manfred was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Farmer
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Black pearl (600 gp). 1 Everburning torch. 3 Antitoxin. 1 Thunderstones.
Gerard Hayley, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries a battered sai and tarnished bow as well. His hair is chestnut and curly. His eyes are blue and he is always smoking a pipe.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now travels the world, in search of power and loot.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Forgetful, Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Glassblower
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Silver comb with moonstones (300 gp).
Trym Tatum, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear grey tank tops with tan pants. His blonde hair is greasy and uncared for. His thin eyebrows rest above his beady amber eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has all his life been fascinated with writing.
History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Nature, Military. Occupation: Assassin
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Charles Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy blonde hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He feels the way he acts is they only way to get by in the world; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable, Logical. Bonds: Rich, Military, Criminal record. Occupation: Sellsword
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
Possessions: Just what you see.
Wymar Reid, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in brown turtlenecks beneath a black coat with red slacks. He is bald on top and has large blonde tufts of hair around his ears. His amber eyes peer out from beneath his broad brown hat.
Personality: He snorts whenever he laughs or is feeling confident. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to a criminal king-pin and mafia family Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has passion for adventuring and risk; and to reunite with his absent mother
Ideals: Athletic. Flaws: Ugly. Bonds: Family, Criminal record, Adventurer. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!