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NPC Generator

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Advanced [show]


Cory Beverly, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his tan robe. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. His hair is golden and very short. His eyes are likewise brown.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He would rather hide behind his crafts than deal with other people.

History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Artistic. Flaws: Shy. Bonds: Nature. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Cory Beverly, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)7 (-2) 15 (+2)11 (+0)
Skills Nature +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2500 sp. 1 Magnifying glass. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Hugh Hackney, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Shepherd. He has shaved his head bald. His blue eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He receives visions of the future at random moments

History: Hugh was born in the east. At a young age he loved to build and create. His martial abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to open a new tavern; and to settle down with his crush

Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Has a crush, Job. Occupation: Shepherd

Voice: Booming voice

Attributes [hide]

Hugh Hackney, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)11 (+0) 6 (-2)7 (-2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1100 sp. Gold and topaz bottle stopper cork (300 gp). 1 Silk rope. 1 Silver holy symbol.


Social Check DCs


Don Marlee, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has golden hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His father raised him in a mountain cabin. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Professionalism, Joker. Bonds: Attractive, Nature, Rich. Occupation: Priest

Voice: Hollow voice

Attributes [hide]

Don Marlee, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)11 (+0) 11 (+0)15 (+2)
Skills Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Antitoxin. 1 Antitoxin. 2 Tanglefoot bags.


Social Check DCs


Godfrey Mori, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. His hair is brown and very short. His fierce hazel eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.

History: He was born in the east. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. He left for the east, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Professionalism. Bonds: Attractive, Immigrant, Military. Occupation: Baker

Voice: Speaks with lips pursed

Attributes [hide]

Godfrey Mori, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is kept up in a ponytail inside a wide-brimmed hat. His fierce blue eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Ernest was left his father's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: Money/treasure; and to reunite with his old friends

Flaws: Ugly, Shy. Bonds: Rich, Military, Adventurer. Occupation: Merchant

Voice: American accent

Attributes [hide]

Ernest Darlington, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Religion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp. Solid gold idol (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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